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RimStarve

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Update of apkds mod https://steamcommunity.com/sharedfiles/filedetails/?id=824132570

This is a first try for this mod, I have not been able to get the customized graphics to work. The source is available from the GitHub repository if anyone wants to try and find a solution.

  • Added the Catcoon

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This is a work-in-progress mod that adds creatures based on ones found in http://store.steampowered.com/app/322330/]Don't Starve by Klei Entertainment.

Features

  • At this moment, 4 different animals (Beefalos, Rabbits, Hounds and Volt Goats)
  • High resolution graphics, additionally modified to better fit the Rimworld's graphical style
  • Separate contextual sprite sets, e.g. for sheared beefalos and sleeping animals
  • Customized rabbit AI
  • Lots of detail and small additions

Creatures

Beefalo: A useful pack animal, similar to the Muffalo. Hound: This dangerous dog-like creature behaves similarly to Wargs. Its large fangs are a valuable trade good. Volt Goat: A relative of the domesticated goat that seems to exhibit an ability to collect and store ambient static electricity. Rabbit: Fluffy, friendly, and utterly harmless.

In the future

  • Koalefants
  • Clockwork monsters
  • And all kinds of other creatures
  • Spider hives?
  • Pig faction?!
  • Put your suggestions in the comments!

Compatibility

This mod doesn't override any classes or defs and should be compatible with most other mods. Your mileage may vary. All feedback is much appreciated.

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  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using https://steamcommunity.com/workshop/filedetails/?id=818773962]HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.