Project DisCo is an application to integrate bottom-up aggregation of modular building blocks and intuitive spatial design into Virtual Reality (VR). It allows the designer to choreograph large amounts of building blocks interactively through physics simulations as a means of form generation.
Project DisCo (Discrete Choreography) (GPL) initiated by Jan Philipp Drude
Copyright (c) 2019, Jan Philipp Drude jpdrude@gmail.com
A full build of Project DisCo is available at http://www.project-disco.com
Project DisCo's underlaying Source Code is free to use; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
The Project DisCo source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License with the DisCo-Classes repository; If not, see http://www.gnu.org/licenses/.
@license GPL-3.0 https://www.gnu.org/licenses/gpl.html
The Project DisCo base classes build on Wasp developed by Andrea Rossi. You can find Wasp at: https://github.com/ar0551/Wasp
Significant parts of Project DisCo have been developed by Jan Philipp Drude
as part of research on virtual reality, digital materials and
discrete design at:
dMA - digital Methods in Architecture - Prof. Mirco Becker
Leibniz University Hannover