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MolSim

a simulation framework for molecular modeling

our goal is to create a system that:

  • simulates molecules spatially with volume exclusion
  • has the ability to form spatial complexes of molecules that each have a position and orientation within the complex
  • takes common molecular model definitions as input, starting with BioNetGen and possibly also SMBL
  • can define shapes of molecule containers based on 3D microscopy data
  • calculates in real time so that users can change parameters on the fly
  • eventually runs in a web browser, with an easy-to-use UI for defining models and changing parameters

currently prototyping in Unity WebGL, eventually will use C++ or something for speed

chart of current architecture: https://www.lucidchart.com/documents/view/25a4e766-d7fe-4a87-b33f-157feaca604d/0

Unity version: 2017.2.0f3 (download here https://unity3d.com/get-unity/download/archive)

To run sample models, once project is open in Unity:

  • open Scenes/Reactor
  • press play!

To load a different model:

  • with Reactor scene open, select Reactor object in Hierarchy
  • drag a model file of your choice from Data/Models to the model slot on Reactor
  • press play!