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DonorPoint.cs
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DonorPoint.cs
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using System;
using System.Collections.Generic;
namespace Symulacja_Cyfrowa
{
public class DonorPoint : Event
{
private static void Main()
{
bool flag = true;
bool flagAcc = true;
while (flag)
{
Console.WriteLine("\n-----------------------------");
// ####### BEGINING INITIALIZATION OF THE SYSTEM #######
List<Event> scheduler = new List<Event>(); // Creates scheduler which is list of Events
var bloodStorage = new BloodStore(0); // object contains bloodStorage; 0 is value how much blood units is inside
var patientQ = new PatientQueue(); // object contains patientQueue
bloodStorage.Begin(scheduler, bloodStorage, patientQ);
// ####### END INITIALIZATION OF THE SYSTEM #######
Console.Write("\n\nMENU:\n1.Tryb ciagly\n2.Tryb krokowy\n3.Koniec symulacji\n-----------\n");
const int r = 15;
int loopTime = 100;
Console.Write("Wybor: ");
int loop = Convert.ToInt32(Console.ReadLine());
switch (loop)
{
case 1: // Constant Loop
{
while(loopTime != 0)
{
while (flagAcc)
{
Console.WriteLine("\n\n@@@ " + loopTime + " @@@\n");
if (bloodStorage.BloodLevel <= r) { BloodStore.NewOrder(scheduler);} // Make a NewOrder
if(patientQ.BloodNeeded >= bloodStorage.BloodLevel) { BloodStore.EmergencyOrder(scheduler); } // Make a EmergencyOrder
// Make Transfusion
if ((patientQ.BloodNeeded != 0) &&
(bloodStorage.BloodLevel > patientQ.BloodNeededFirst()))
{
bloodStorage.Transfusion(patientQ, scheduler);
Console.WriteLine("\n### MAKE TRANSFUSION ###\n### PATIENT QUEUE ###");
patientQ.ShowQueue();
Console.WriteLine("### CURRENT SCHEDULER ###");
ShowScheduler(scheduler);
}
else
{
flagAcc = false;
}
}
flagAcc = true;
if (SystemTime == scheduler[0].EventTime)
{
Event temp = scheduler[0]; // pull out object from list
temp.Execute(scheduler, bloodStorage, patientQ); // Execute function
scheduler.RemoveAt(0); // Remove object from list
Console.WriteLine("\n### REMOVE OBJECT ###");
ShowScheduler(scheduler);
}
else
{
Console.WriteLine("\nNEW OBJECT -> SYS:" + SystemTime + " EVENT: "+scheduler[0].EventTime);
SystemTime = scheduler[0].EventTime;
Console.Write("System Time after Actualisation: " + SystemTime + "\n");
loopTime--;
ShowScheduler(scheduler);
}
}
break;
}
case 2: // Stepping Loop
{
while (loopTime != 0)
{
while (flagAcc)
{
Console.WriteLine("\n\n" + loopTime + " @@@@@@@@@@@@\n");
if (bloodStorage.BloodLevel <= r) { BloodStore.NewOrder(scheduler); } // Make a NewOrder
if (patientQ.BloodNeeded >= bloodStorage.BloodLevel) { BloodStore.EmergencyOrder(scheduler); } // Make a EmergencyOrder
// Make Transfusion
if ((patientQ.BloodNeeded != 0) &&
(bloodStorage.BloodLevel > patientQ.BloodNeededFirst()))
{
bloodStorage.Transfusion(patientQ, scheduler);
Console.WriteLine("\n### MAKE TRANSFUSION ###\n### PATIENT QUEUE ###");
patientQ.ShowQueue();
Console.WriteLine("### CURRENT SCHEDULER ###");
ShowScheduler(scheduler);
}
else
{
flagAcc = false;
}
}
flagAcc = true;
if (SystemTime == scheduler[0].EventTime)
{
Event temp = scheduler[0]; // pull out object from list
temp.Execute(scheduler, bloodStorage, patientQ); // Execute function
scheduler.RemoveAt(0); // Remove object from list
Console.WriteLine("\n### REMOVE OBJECT ###");
ShowScheduler(scheduler);
}
else
{
Console.WriteLine("\nNEW OBJECT -> SYS:" + SystemTime + " EVENT: " + scheduler[0].EventTime);
SystemTime = scheduler[0].EventTime;
Console.Write("System Time after Actualisation: " + SystemTime + "\n");
loopTime--;
ShowScheduler(scheduler);
}
Console.WriteLine("\n\nCLICK ENTER TO CONTINUE\n");
Console.ReadLine(); // stepping loop
}
break;
}
case 3:
{
flag = false;
Console.WriteLine("Zakonczyles prace programu. Dziekujemy za symulacje.");
break;
}
default:
{
Console.WriteLine("Ups.. Podales nieznany numer. Sprobuj ponownie");
break;
}
}
}
}
}
}