Riguelike-like game, Currently in the process of porting all of the code to C#, and optimising/Itterating in the process.
- Add number spawns to generator
- Add Player and terminal spawns to generator
- Impliment object pool for Maze Tiles
- Ditto for numbers
- Re impliment numbers
- and timer
- Create First Person Controller
- Add Seed input to generator
- Sub Terminals you can hack to get extra time
- Currency you can find and spend at Sub Terminals
- Clutter
- Terminal monitor has cookie'd light that illuminates area in front of terminal
- Fragments now explode, deactivate and rearm using Animation states.
- (make controlling them for pooling easier)
- Using Galaxy skybox from Asset store for time being (looks good, might keep)