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DigitalScripting_Seeds

Riguelike-like game, Currently in the process of porting all of the code to C#, and optimising/Itterating in the process.

TODO:

  • Add number spawns to generator
  • Add Player and terminal spawns to generator
  • Impliment object pool for Maze Tiles
  • Ditto for numbers
  • Re impliment numbers
    • and timer
  • Create First Person Controller
  • Add Seed input to generator

New Feature Wishlist:

  • Sub Terminals you can hack to get extra time
  • Currency you can find and spend at Sub Terminals
  • Clutter

Additional:

  • Terminal monitor has cookie'd light that illuminates area in front of terminal
  • Fragments now explode, deactivate and rearm using Animation states.
    • (make controlling them for pooling easier)

Referanced work

  • Using Galaxy skybox from Asset store for time being (looks good, might keep)