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The current Unity-based implementation of the FrameIT approach

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UFrameIT

The FrameIT project builds a Framework for developing Serious Games by combining Virtual Worlds with Mathematical Knowledge Management. The UFrameIT framework uses the Unity game engine with the MMT system. This repository contains the Unity project, which currently includes the framework itself and a demo game. MMT itself is a large system with many different use cases beyond FrameIT. It operates with archives of formalized knowledge. For FrameIT, we added a new archive that, in turn, makes use of archives that existed before and contain knowledge about mathematics and logics. Unity and MMT communicate via the FrameIT-Server

For more information about the project, please visit https://uframeit.org

Installation (for end users)

Just download our latest release: https://github.com/UFrameIT/UFrameIT/releases/latest

Installation (for developers)

First, you have to set up a development environment:

  1. Install Unity 2019.4.x (LTS) via the Unity Hub.

    We periodically update to the latest LTS version. Currently, any 2019.4 version should work; you can safely ignore any version warnings popping up.

    Make sure to activate your license.

  2. Install Git LFS

  3. Clone this repository: git clone --recurse-submodules https://github.com/UFrameIT/UFrameIT.git

  4. Follow the UFrameIT server's guide on setting up a dev environment.

    Thereby, you will also install the necessary archives of formalization UFrameIT/archives.

Running

  1. Open the Unity Hub and add the folder where you cloned this repository to. Then open the project in the hub.
  2. Follow the UFrameIT server installation guide to run the server
  3. In Unity, select the scene you want to start (the current demo scene is called TreeWorld_02, you can find it at Assets/Scenes) and run the game (Play Button).

Useful Links for new Developers

UFrameIT Unity Plugin

FrameIT Server

Formalized Knowledge

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