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OgreFlow

A simple .NET based particle editor for the Ogre3D Engine

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It's hard to create particle effects in Ogre 3D engine without seeing the final results in real-time. Going back and forth and re-launching the engine every time after making one or couple of corrections to the particle scripts is non-intuitive.

OgreFlow helps to remedy this problem - it is a simple Ogre3D Engine particle configuration editor capable of editing all the standard Ogre 1.7 particle effect parameters and is completely FREE!

Homepage

http://www.wzona.info/p/ogre-flow-particle-editor.html

Current version

Latest Ogre Flow version here: [Download]

Main features

  • Can edit all standard Ogre 1.7.x particle parameters
  • WYSIWYG style editing
  • Ability to export created systems to Ogre .particle script format
  • Multi-system multi-emitter systems can be created
  • Simple user interface
  • Easy to read/modify/customize XML file formats
  • Ability to include different & own materials

Requirements

  • Microsoft .NET framework installed.
  • Ogre capable graphics card

Usage

  1. Run the Flow.exe inside the 'bin/Release' directory.
  2. At startup select your Ogre render window configuration (to change next time - delete "ogre.cfg" file)
  3. Add a particle system & an emitter to start crafting effects
  4. Enjoy! If you find any bugs, please report them to: qverdi [et] hotmail [dot] com

Samples

Available in: Samples folder.

Known bugs

  1. Error when inserting particle system after couple of resets using File->New
  2. Some emitter markers are left after deleting/reseting the scene.
  3. Windows 7 x64 crash on application startup (32/64bit Ogre library use issue)

OgreFlow in action

Waterfall, simple fire & snow example

Alt text

Rain & fountain example

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Dense smoke example

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About

OgreFlow - a simple .NET based particle effects(FX) editor for the Ogre Engine

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