A simple .NET based particle editor for the Ogre3D Engine
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It's hard to create particle effects in Ogre 3D engine without seeing the final results in real-time. Going back and forth and re-launching the engine every time after making one or couple of corrections to the particle scripts is non-intuitive.
OgreFlow helps to remedy this problem - it is a simple Ogre3D Engine particle configuration editor capable of editing all the standard Ogre 1.7 particle effect parameters and is completely FREE!
http://www.wzona.info/p/ogre-flow-particle-editor.html
Latest Ogre Flow version here: [Download]
- Can edit all standard Ogre 1.7.x particle parameters
- WYSIWYG style editing
- Ability to export created systems to Ogre .particle script format
- Multi-system multi-emitter systems can be created
- Simple user interface
- Easy to read/modify/customize XML file formats
- Ability to include different & own materials
- Microsoft .NET framework installed.
- Ogre capable graphics card
- Run the Flow.exe inside the 'bin/Release' directory.
- At startup select your Ogre render window configuration (to change next time - delete "ogre.cfg" file)
- Add a particle system & an emitter to start crafting effects
- Enjoy! If you find any bugs, please report them to: qverdi [et] hotmail [dot] com
Available in: Samples
folder.
- Error when inserting particle system after couple of resets using File->New
- Some emitter markers are left after deleting/reseting the scene.
- Windows 7 x64 crash on application startup (32/64bit Ogre library use issue)
Waterfall, simple fire & snow example
Rain & fountain example
Dense smoke example