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AppLauncherTools.cs
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AppLauncherTools.cs
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// ToadicusTools
//
// AppLauncherTools.cs
//
// Copyright © 2014-2015, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using KSP;
using System;
using UnityEngine;
namespace ToadicusTools
{
public static class AppLauncherTools
{
private static void Dummy() {}
/*
* Squad's method signature for reference.
* public static ApplicationLauncherButton AddModApplication(this ApplicationLauncher appLauncher,
RUIToggleButton.OnTrue onTrue,
RUIToggleButton.OnFalse onFalse,
RUIToggleButton.OnHover onHover,
RUIToggleButton.OnHoverOut onHoverOut,
RUIToggleButton.OnEnable onEnable,
RUIToggleButton.OnDisable onDisable,
ApplicationLauncher.AppScenes visibleInScenes,
Texture texture
)
*/
public static ApplicationLauncherButton AddModApplication(this ApplicationLauncher appLauncher,
RUIToggleButton.OnTrue onTrue,
RUIToggleButton.OnFalse onFalse,
RUIToggleButton.OnHover onHover,
RUIToggleButton.OnHoverOut onHoverOut,
ApplicationLauncher.AppScenes visibleInScenes,
Texture texture
)
{
return appLauncher.AddModApplication(
onTrue, onFalse,
onHover, onHoverOut,
Dummy, Dummy,
visibleInScenes,
texture
);
}
public static ApplicationLauncherButton AddModApplication(this ApplicationLauncher appLauncher,
RUIToggleButton.OnTrue onTrue,
RUIToggleButton.OnFalse onFalse,
RUIToggleButton.OnEnable onEnable,
RUIToggleButton.OnDisable onDisable,
ApplicationLauncher.AppScenes visibleInScenes,
Texture texture
)
{
return appLauncher.AddModApplication(
onTrue, onFalse,
Dummy, Dummy,
onEnable, onDisable,
visibleInScenes,
texture
);
}
public static ApplicationLauncherButton AddModApplication(this ApplicationLauncher appLauncher,
RUIToggleButton.OnTrue onTrue,
RUIToggleButton.OnFalse onFalse,
ApplicationLauncher.AppScenes visibleInScenes,
Texture texture
)
{
return appLauncher.AddModApplication(
onTrue, onFalse,
Dummy, Dummy,
Dummy, Dummy,
visibleInScenes,
texture
);
}
public static ApplicationLauncherButton AddModApplication(this ApplicationLauncher appLauncher,
ApplicationLauncher.AppScenes visibleInScenes,
Texture texture
)
{
return appLauncher.AddModApplication(
Dummy, Dummy,
Dummy, Dummy,
Dummy, Dummy,
visibleInScenes,
texture
);
}
public static ApplicationLauncher.AppScenes ToAppScenes(this GameScenes gameScene)
{
/*
* NEVER = 0,
* ALWAYS = -1,
* SPACECENTER = 1,
* FLIGHT = 2,
* MAPVIEW = 4,
* VAB = 8,
* SPH = 16,
* TRACKSTATION = 32
*/
switch (gameScene)
{
case GameScenes.EDITOR:
return ApplicationLauncher.AppScenes.VAB | ApplicationLauncher.AppScenes.SPH;
case GameScenes.FLIGHT:
return ApplicationLauncher.AppScenes.FLIGHT | ApplicationLauncher.AppScenes.MAPVIEW;
case GameScenes.SPACECENTER:
return ApplicationLauncher.AppScenes.SPACECENTER;
case GameScenes.TRACKSTATION:
return ApplicationLauncher.AppScenes.TRACKSTATION;
case GameScenes.MAINMENU:
case GameScenes.CREDITS:
case GameScenes.LOADING:
case GameScenes.LOADINGBUFFER:
case GameScenes.PSYSTEM:
case GameScenes.SETTINGS:
default:
Tools.PostLogMessage(Tools.LogChannel.Warning,
"Cannot convert GameScenes.{0}: no acceptable AppScenes analog.",
Enum.GetName(typeof(GameScenes), gameScene)
);
return ApplicationLauncher.AppScenes.NEVER;
}
}
}
}