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The C# Club Penguin Client
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DanishCode/Sharpenguin
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.oOOOo. o a8888b. o o O o d888888b. O. o 8P"YP"Y88 `OOoo. O 8|o||o|88 `O OoOo. .oOoO' `OoOo. .oOo. .oOo. 'OoOo. .oOoO O o O 'OoOo. 8' .88 o o o O o o O o OooO' o O o O o O o o O 8`._.' Y8. O. .O o O o O O o O O O o O o O o O O o d/ `8b. `oooO' O o `OoO'o o oOoO' `OoO' o O `OoOo `OoO'o o' o O .dP . Y8b O O d8:' " `::88b. o' OoO' d8" `Y88b :8P ' :888 Founder: Lewis (Static) 8a. : _a88P Contributors: Sam (Stanley), Tim (Test) ._/"Yaa_ : .| 88P| Website: http://clubpenguinphp.info/ \ YP" `| 8P `. License: LGPLv3 (http://www.gnu.org/copyleft/lesser.html) / \._____.d| .' Version: 1.0.2 `--..__)888888P`._.' == About == Welcome to Sharpenguin, the C# Club Penguin client. Sharpenguin is designed to run under the .NET 4.0 framework, please install this on your computer if you have not done so. A few notes about the sections above: * "Founder" is the name of the original creator of this project, which must not (and ultimately cannot) be changed. * "Contributors" is a comma delimitered list of first names, followed by online alias, of people who helped with this project. * "Website" is the current main website of this project, which may be changed in the future. * "License" is the license that this library is under. This must not be changed unless explicit written permission is received from the founder, or lead developer of this library. * "Version" is the current version of this library. NOTE: The position of "lead developer" is appointed by, and only by, the founder of this library. == Usage == When using this library and it's files, please take into consideration that you are bound by the license specified above. (Copy of the license can be found in the "LICENSE" file.) Requirements: * .NET 4.0+ compiler and run time. * An internet connection which allows access to the game's servers and the main website of this project. Please read the documentation (located in the "docs" directory) to become familiar with this library and how to work with it. You can also look at the "Example.cs" file to see an example of a project using this library. == Change Log == 1.0.0: * Library released to the public. * Documentation created. 1.0.1: * Added IsAuthenticated property. * Added server name property. * Changed Convert.ToInt32 to int.Parse (less verbose and less namespaces used). * Stopped triggering the onDisconnect event when the Disconnect() method is called (stops onDisconnect being called twice). 1.0.2: * Fixed the recursive read function (I broke it at some point...?) * Changed a bit of documentation, since it was not up to date with the functions. * Added uppercase to the first words of each method in Tasks.cs, since it looks nice in C#. (I hope this doesn't cause people too many brickings) 1.0.3: * Removed Room IDs (internal and external) from the PenguinBase class as they are stored in the Room object, so they can be retrieved from there. * Changed from synchronous to asynchronous connecting. * Added onConnectionSuccess event. == A Brief Markdown == Fetures: * Uses asynchronous sockets. * Event-based system. * Allows, and eases, the ability to connect to Disney's Club Penguin with C#. * Easy to use, and implement, framework. * Fast as poop sliding of a shiny shovel. == Contact == Lewis (Static): E-mail: static@clubpenguinphp.info AIM: cpstaticabc Skype: staticabc IRC: Lewis (irc://i.r.cx) Abade abade, that's all folks!
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