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LandarDemo

Source of the future demo for the next SquirrelSoft's game

Coding rules here

⚠️ Warning : it's a git-lfs repository

0. Unity's version

Actual version of Unity to use : 2018.3.8f1

1. Folder

  • bin : latest working build
  • Teddy : a folder for teddy's shitty things
  • Jeu 0 - Demo (Never change this folder's name) : Unity's source of the project

2. Organisation

  • Never have two persons editing the same scene/asset ! NEVER !

  • If you detect an issue with a Finished Asset you should warn the other persons who may be using it and then push your modifications. Never push it if you can't warn the other users before.

  • Always check for new commits before begining your work.

  • Always commit and push your work (if you only modified the file you are allowed to).

  • Push only working (or at least buildable) version of your work.

  • Don't modify the project's settings in unity without warning before @ChristopheClaustre

A. Example of organisation

  • Teddy working on a scene named "TestAnimation" to test, modify and create his animation
  • Xavier working on a scene named "TestHardFeaturesTeddyWanted" to test or modify existing script and create new one about the fow or the luminosity management
  • Christophe working on a scene named "TestUI" to test or modify existing script and create new one about the UI

3. Dictionary

  • Asset : Every files or folders which is under the "Assets" directory

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Source of the future demo for the next SquirrelSoft's game

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