Recently added Reallusion CC3 support!!
This project contains tools which help automate the process of converting .blend models into avatar assets compatible with Animation Prep Studio (Lite). The builder tool can import .blend files which were created using blender version 2.79b. After successful import there will be a new asset folder, then to make your item available in the game simply drag and drop the asset folder into the VR_MocapAssets
folder located at:
%USERPROFILE%\LocalLow\Animation Prep Studios\AnimationPrepStudio_Lite\VR_MocapAssets
Youtube tutorial on how to create custom avatars from Makehuman/Reallusion -> Blender characters:
Below is documentation describing some of the steps required to create and add custom avatars.
- First be sure that the
Blender Application
field points to the valid blender.exe installed on your PC (version 2.79b). - Then click the "Import Avatar Model" button to locate the .blend file containing the model you would like to import.
- The automation should do most of the work creating the assetbundle.
Copy the entire folder:
avatar$00000000-0000-0000-0000-000000000000$male_military
And paste it into the folder at the path:
%USERPROFILE%\AppData\LocalLow\Animation Prep Studios\AnimationPrepStudio_Lite
It is recommended to open this project using Unity 2019.2.4f1. You will also require Blender 2.79b to be installed.
Start Unity hub and navigate to this project, then select the project
directory to open the project. Then load Builder.unity
This project is licensed under the GNU GENERAL PUBLIC LICENSE - see the LICENSE.md file for details