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proceduralGame

unfinished Unity Game

this game started with me just messing around with marching cubes. It was really fun so I continued. I added a infinite world, a way to interact with the world. Because of the bad performance I had to learn how to use multiple threads.

I would probably be better to offload the work on the GPU. Also, it's probably not ideal to generate the collision meshes of every chunk at once...

Sadly I don't know what to do with it anymore and my passion for this project is gone so I'll leave it unfinished.

Play prototype: https://beritens.itch.io/rollerball

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