public void PicturePrint() { Image.Children.Clear(); { var abramsCopy = abrams.export(); abramsCopy.EmbedMatrix(cameraMovementMatrix); abramsCopy.EmbedMatrix(cameraRotationMatrix); abramsCopy.EmbedMatrix(cameraPerspectiveMatrix); foreach (var line in abramsCopy.GetPolylines()) { Image.Children.Add(line); } } if (!hideCar) { copycar = car.export(); copycar.EmbedMatrix(cameraMovementMatrix); copycar.EmbedMatrix(cameraRotationMatrix); copycar.EmbedMatrix(cameraPerspectiveMatrix); foreach (var line in copycar.GetPolylines()) { Image.Children.Add(line); } } if (!hideIron) { var helmetCopy = helmet.export(); helmetCopy.EmbedMatrix(cameraMovementMatrix); helmetCopy.EmbedMatrix(cameraRotationMatrix); helmetCopy.EmbedMatrix(cameraPerspectiveMatrix); foreach (var line in helmetCopy.GetPolylines()) { Image.Children.Add(line); } } }
public void CarLoading() { Matrix carMatrix; car.LoadingFromResource("sources/mustang.txt", false); car.GenerateAxles(); wheel = Figures.Cylinder(32, 130, 100); wheel.name = "wheel"; var wheelMatrix = Matrix.Movement(new Models.Point() { X = 210, Y = 250, Z = 25 }); wheel.EmbedMatrix(wheelMatrix); car.details.Add(wheel); var wheelYAxle = wheel.axles.Y.export(); wheelYAxle.info = "wheelYAxle"; car.axles.customs.Add(wheelYAxle); var gun = Figures.Cylinder(10, 100, 300); var gunMatrix = Matrix.Movement(new Models.Point() { X = 860, Y = -250, Z = 75 }); gun.EmbedMatrix(gunMatrix); gunMatrix = Matrix.Rotation(gun.axles.Y, Math.PI / 2); gun.EmbedMatrix(gunMatrix); gunMatrix = Matrix.Rotation(gun.axles.X, -Math.PI / 4); gun.EmbedMatrix(gunMatrix); gun.name = "gun"; var secondGun = gun.export(); gunMatrix = Matrix.Movement(new Models.Point() { X = 0, Y = 0, Z = 225 }); gun.EmbedMatrix(gunMatrix); gun.details.Add(secondGun); car.details.Add(gun); var gunZAxle = gun.axles.Z.export(); gunZAxle.info = "gunZAxle"; car.axles.customs.Add(gunZAxle); var gunBase = Figures.MultiCylinder(4, 150, 100, 100); var gunBaseMatrix = Matrix.Rotation(gunBase.axles.X, Math.PI / 2); gunBase.EmbedMatrix(gunBaseMatrix); gunBaseMatrix = Matrix.Movement(new Models.Point() { X = 850, Y = -140, Z = 275 }); gunBase.EmbedMatrix(gunBaseMatrix); car.details.Add(gunBase); var hoodOpenAxle = car.axles["HoodOpen"].export(); hood = car.CutDetailFromBody("hood", new string[] { "Hood" }); car.details.Add(hood); car.ReloadBody(); carMatrix = Matrix.Scaling(0.5, new Models.Point() { X = 0, Y = 0, Z = 0 }); car.EmbedMatrix(carMatrix); carMatrix = Matrix.Movement(new Models.Point() { X = -300, Y = 500, Z = 100 }); car.EmbedMatrix(carMatrix); carMatrix = Matrix.Rotation(car.axles.Y, Math.PI / 2); car.EmbedMatrix(carMatrix); }