public Gestion(Game1 jeu, int maxSoldes, Map playground, Hero joueur) { this._joueur = joueur; this._jeu = jeu; _playground = playground; this._maxSoldes = maxSoldes; this._score = new Score(jeu); _currentVetements = new List<Vetement>(); _boughtVetements = new List<Vetement>(); _failBoughtVetements = new List<Vetement>(); timegauje = new Gauje(jeu, "temps", new Vector2(160, 25)); _time = PARTY_TIME; _time = 41; lastObjectTaken = _time; }
public Hero(Game1 jeu, Vector2 pos) { Fume = false; tpsinvincible = 0; invincible = false; tuer = false; taper = false; toucher = false; stress = 0; _noanimation = 0; _jeu = jeu; _direction = 0; stop = 0; _position = pos; hitbox = new Rectangle((int)pos.X, (int)pos.Y, 50, 50); _vitesse = 0; animationup = new List<Texture2D>(); animationdown = new List<Texture2D>(); animationright = new List<Texture2D>(); animationleft = new List<Texture2D>(); //INSTANCIE LES LISTE ANIM FUMEE fumeup = new List<Texture2D>(); fumedown = new List<Texture2D>(); fumeright = new List<Texture2D>(); fumeleft = new List<Texture2D>(); // marche = false; stressGauje = new Gauje(jeu, "stress", new Vector2(1000, 25)); }