public static Offset <GetGameStateRsp> CreateGetGameStateRsp(FlatBufferBuilder builder, int stat = 0, long startTime = 0, long endTime = 0, int GameClass = 0, StringOffset GameSceneOffset = default(StringOffset), VectorOffset playerStatOffset = default(VectorOffset), VectorOffset bossStatOffset = default(VectorOffset)) { builder.StartObject(7); GetGameStateRsp.AddEndTime(builder, endTime); GetGameStateRsp.AddStartTime(builder, startTime); GetGameStateRsp.AddBossStat(builder, bossStatOffset); GetGameStateRsp.AddPlayerStat(builder, playerStatOffset); GetGameStateRsp.AddGameScene(builder, GameSceneOffset); GetGameStateRsp.AddGameClass(builder, GameClass); GetGameStateRsp.AddStat(builder, stat); return(GetGameStateRsp.EndGetGameStateRsp(builder)); }
public static GetGameStateRsp GetRootAsGetGameStateRsp(ByteBuffer _bb, GetGameStateRsp obj) { return(obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }