public override void Parse(GameBitBuffer buffer) { SquaresCountX = buffer.ReadInt(32); SquaresCountY = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); NavMeshSquareCount = buffer.ReadInt(32); Field4 = buffer.ReadFloat32(); serNavMeshArraySquares = new SerializeData(); serNavMeshArraySquares.Parse(buffer); //still checking variablearrays this.Squares = new List<NavMeshSquare>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Squares.Count; loop12++) { _Squares[loop12] = new NavMeshSquare(); _Squares[loop12].Parse(buffer); } Filename = buffer.ReadCharArray(256); }
public override void Parse(GameBitBuffer buffer) { Field0 = new NavMeshSquare(); Field0.Parse(buffer); Field1 = new int[4]; for(int i = 0;i < _Field1.Length;i++) _Field1[i] = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; SquaresCountX = stream.ReadValueS32(); stream.Position = offset + 4; SquaresCountY = stream.ReadValueS32(); stream.Position = offset + 8; Field2 = stream.ReadValueS32(); stream.Position = offset + 12; NavMeshSquareCount = stream.ReadValueS32(); stream.Position = offset + 16; Field4 = stream.ReadValueF32(); stream.Position = offset + 20; serNavMeshArraySquares = new SerializeData(); serNavMeshArraySquares.FileRead(stream, stream.Position); stream.Position = offset + 32; //still checking variablearrays Squares = new List<NavMeshSquare>(); for(int i = 0; i < (int)(serNavMeshArraySquares.Field1 / 8); i++) { stream.Position = serNavMeshArraySquares.Field0 + 16 + (8*i) ; NavMeshSquare temp12_Squares; temp12_Squares = new NavMeshSquare(); temp12_Squares.FileRead(stream, stream.Position); _Squares.Add(temp12_Squares); } stream.Position = offset + 40; Filename = stream.ReadString(256); }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = new NavMeshSquare(); Field0.FileRead(stream, stream.Position); stream.Position = offset + 8; Field1 = new int[4]; for(int loop12=0; loop12 < 4; loop12++ ) { int temp12_Field1; temp12_Field1 = stream.ReadValueS32(); _Field1[loop12] = temp12_Field1; } stream.Position = offset + 24; Field2 = stream.ReadValueS32(); stream.Position = offset + 28; Field3 = stream.ReadValueS32(); }