public void initialize(byte myId, Camera cam, BoardContainer board, onDeploy call) { this.myId = myId; _cam = cam; _board = board; _onDeploy = call; colors = new Dictionary <byte, Color>(); colors.Add(0, Color.white); colors.Add(1, Color.red); colors.Add(2, Color.green); colors.Add(3, Color.blue); colors.Add(4, Color.gray); colors.Add(5, Color.cyan); colors.Add(6, Color.magenta); colors.Add(7, Color.yellow); colors.Add(8, Color.white); _mainP = GameObject.FindObjectOfType <MainProxy>(); }
public void initialize(byte myId, Camera cam, BoardContainer board, onDeploy call) { this.myId = myId; _cam = cam; _board = board; _onDeploy = call; colors = new Dictionary<byte, Color>(); colors.Add(0, Color.white); colors.Add(1, Color.red); colors.Add(2, Color.green); colors.Add(3, Color.blue); colors.Add(4, Color.gray); colors.Add(5, Color.cyan); colors.Add(6, Color.magenta); colors.Add(7, Color.yellow); colors.Add(8, Color.white); _mainP = GameObject.FindObjectOfType<MainProxy>(); }