private void AddSite(Vector2f p, int index) { float weigth = (float)this.weightDistributor * 100; Site site = Site.Create(p, index, weigth); sites.Add(site); sitesIndexedByLocation[p] = site; }
private void AddSite(Vector2 p, int index) { float weigth = (float)weigthDistributor.NextDouble() * 100; Site site = Site.Create(p, index, weigth); sites.Add(site); SitesIndexedByLocation[p] = site; }
private void Init(List <Vector2f> points, Rectf plotBounds) { Profiler.BeginSample("Create sites and dict"); if (sites == null) { sites = new List <Site>(points.Count); } if (SitesIndexedByLocation == null) { SitesIndexedByLocation = new Dictionary <Vector2f, Site>(points.Count); } Profiler.EndSample(); Profiler.BeginSample("Add points to sites"); for (int i = 0; i < points.Count; i++) { Vector2f p = points[i]; float weight = (float)weightDistributor.NextDouble() * 100; Site site = Site.Create(p, i, weight); sites.Add(site); SitesIndexedByLocation[p] = site; } Profiler.EndSample(); PlotBounds = plotBounds; Profiler.BeginSample("Create edges and triangles"); #if TRIANGLES if (triangles == null) { triangles = new List <Triangle>(); } #endif if (Edges == null) { Edges = new List <Edge>(); } Profiler.EndSample(); FortunesAlgorithm(); }