public DanceSegment(DanceRoutine routine) { skeletons = new LinkedList<Skeleton>(); guid = Guid.NewGuid(); saveDestinationFolder = Path.Combine(routine.saveDestinationFolder, guid.ToString()); Directory.CreateDirectory(saveDestinationFolder); }
private void Window_Loaded(object sender, RoutedEventArgs e) { audioPlayerPlayForDuration(new TimeSpan(0, 1, 0), new TimeSpan(0, 0, 10)); //sign up for the event kinectSensorChooser.KinectSensorChanged += new DependencyPropertyChangedEventHandler(kinectSensorChooser_KinectSensorChanged); if (DanceRoutine.saveAlreadyExists(fakeSongFile)) { Debug.WriteLine("save already exists."); routine = DanceRoutine.load(DanceRoutine.getSaveDestinationName(fakeSongFile)); segment = routine.segments[0]; Debug.WriteLine("Loaded segment " + segment); videoCounter = 0; kinectSkeletonViewerCanvas.Visibility = Visibility.Hidden; var dispatcherTimer = new DispatcherTimer(); dispatcherTimer.Tick += new EventHandler(videoPlayerTick); dispatcherTimer.Interval = new TimeSpan(0, 0, 1/29); dispatcherTimer.Start(); framesToRecord = -2; } else { Debug.WriteLine("creating new routine"); routine = new DanceRoutine(fakeSongFile); Debug.WriteLine("created new routine"); segment = routine.addDanceSegment(0); } }