protected virtual ISceneBehaviour LoadCustomSceneBehaviour(SPSceneManager manager) { if (_sceneBehaviourType != null) { var result = SceneBehaviour.SceneLoadedInstance; if (result != null && TypeUtil.IsType(result.GetType(), _sceneBehaviourType)) { return(result); } if (manager == null) { return(null); } var go = new GameObject("SceneBehaviour." + _sceneBehaviourType.Name); result = go.AddComponent(_sceneBehaviourType) as ISceneBehaviour; go.transform.parent = manager.transform; go.transform.localPosition = Vector3.zero; return(result); } else { return(SceneBehaviour.SceneLoadedInstance); } }
public void Start(SPSceneManager manager, ISceneLoadOptions options, ISceneBehaviour lastScene) { _manager = manager; _options = options; _lastScene = lastScene; _routine = manager.StartRadicalCoroutine(this.DoLoad()); //GameLoopEntry.Hook.StartRadicalCoroutine(this.DoLoad(), RadicalCoroutineDisableMode.Default); }
public SceneLoadingEventArgs(SPSceneManager manager, ISceneLoadOptions loadOptions) { _manager = manager; _options = loadOptions; }
void ISceneLoadOptions.OnSceneStarted(SPSceneManager manager, SceneLoadingEventArgs e) { this.OnSceneStarted(manager, e); }
protected virtual void OnSceneStarted(SPSceneManager manager, SceneLoadingEventArgs e) { }
void ISceneLoadOptions.OnBeforeSceneLoaded(SPSceneManager manager, SceneLoadingEventArgs e) { this.OnBeforeSceneLoaded(manager, e); }
protected virtual void OnBeforeSceneLoaded(SPSceneManager manager, SceneLoadingEventArgs e) { }
ISceneBehaviour ISceneLoadOptions.LoadCustomSceneBehaviour(SPSceneManager manager) { return(this.LoadCustomSceneBehaviour(manager)); }
protected virtual ISceneBehaviour LoadCustomSceneBehaviour(SPSceneManager manager) { return(SceneBehaviour.SceneLoadedInstance); }
Scene ISceneLoadOptions.GetScene(SPSceneManager manager) { return(this.GetScene(manager)); }
protected virtual Scene GetScene(SPSceneManager manager) { return(_scene); }