public virtual void PathTo(Vector3 target) { if (_path == null) { _path = UnityPath.CreatePath(target); } _path.Target = target; this.CalculatePath(_path); this.SetPath(_path); }
public IPath CreatePath(Vector3 target) { return(UnityPath.CreatePath(target)); }
public IPath CreatePath() { return(UnityPath.CreatePath()); }