/// <summary> /// Create a new background/world shader node with given name /// </summary> /// <param name="name">Name for shader node</param> public BackgroundNode(string name) : base(ShaderNodeType.Background, name) { inputs = new BackgroundInputs(this); outputs = new BackgroundOutputs(this); ins.Color.Value = new float4(); ins.Strength.Value = 1.0f; }