//private Texture2D _cursor; public TutorialScreen() { _preloader = Preloader.GetInstance(); _page1 = _preloader.Load("page1"); _page2 = _preloader.Load("page2"); _sceneManager = SceneManager.GetInstance(); // _cursor = _preloader.Load("cursor"); }
public Credits() { _preloader = Preloader.GetInstance(); _sceneManager = SceneManager.GetInstance(); _cursor = _preloader.Load("cursor"); _scenery = _preloader.Load("scene"); _buttons.Add(new Button(new Vector2(500, 300), SceneManager.Scenes.MENU, "Back", true)); }
public Menu() { if (_once == false) { _once = true; DisplayMusicRequest(true); } _preloader = Preloader.GetInstance(); _sceneManager = SceneManager.GetInstance(); // _cursor = _preloader.Load("cursor"); _scenery = _preloader.Load("scene"); _title = _preloader.Load("title"); _buttons.Add(new Button(new Vector2(550, 100), SceneManager.Scenes.PLAYSTATE, "Play", true)); _buttons.Add(new Button(new Vector2(550, 200), SceneManager.Scenes.CREDITS, "Credits", true)); _buttons.Add(new Button(new Vector2(550, 300), SceneManager.Scenes.HOWTO, "How To", true)); }
public WinScreen() { _preloader = Preloader.GetInstance(); _sceneManager = SceneManager.GetInstance(); // _cursor = _preloader.Load("cursor"); _scenery = _preloader.Load("scene"); _buttons.Add(new Button(new Vector2(150, 400), SceneManager.Scenes.MENU, "Back",true)); }
public Button(Vector2 _pos,SceneManager.Scenes _OnClick,String _text,bool _big) { this._big = _big; this._pos = _pos; this._text = _text; this._onClick = _OnClick; _sceneManager = SceneManager.GetInstance(); _preloader = Preloader.GetInstance(); if (_big) { _texture = _preloader.Load("button"); } else { _texture = _preloader.Load("smallbutton"); } }
public BottleBash() { _score = 0; _random = new Random(); _preloader = Preloader.GetInstance(); _launcher = new ItemLauncher(); _aim = _preloader.Load("aim"); _filledHeart = _preloader.Load("filledheart"); _emptyHeart = _preloader.Load("emptyheart"); _notch = _preloader.Load("notch"); _eggedOverlay = _preloader.Load("EggOverlay"); _springOverlay = _preloader.Load("springOverlay"); _score = 0; _lives = 3; _prizes = new string[3]; _prizes[0] = "1,000"; _prizes[1] = "100"; _prizes[2] = "10,000"; _sceneManager = SceneManager.GetInstance(); }
public TargetShooting() { _random = new Random(); _preloader = Preloader.GetInstance(); _backwall = _preloader.Load("targetWall"); }
public Splash() { _preloader = Preloader.GetInstance(); _sceneManager = SceneManager.GetInstance(); _texture = _preloader.Load("splash"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); _preloader = Preloader.GetInstance(); _preloader.setContentManager(Content); _sceneManager = SceneManager.GetInstance(); _sceneManager.SetGraphicsDevice(GraphicsDevice); _overLay = _preloader.Load("overlay"); // TODO: use this.Content to load your game content here }