/// <summary> /// Animation rendering prolog: prepare all the global (uniform) values, start the main thread. /// </summary> private void buttonRenderAnim_Click(object sender, EventArgs e) { if (aThread != null) { return; } buttonRenderAnim.Enabled = false; buttonRender.Enabled = false; buttonRes.Enabled = false; buttonStop.Enabled = true; lock ( progress ) { progress.Continue = true; } // Global animation properties (it's safe to access GUI components here): time = (double)numFrom.Value; end = (double)numTo.Value; if (end <= time) { end = time + 1.0; } double fps = (double)numFps.Value; dt = (fps > 0.0) ? 1.0 / fps : 25.0; end += 0.5 * dt; frameNumber = 0; width = ImageWidth; if (width <= 0) { width = panel1.Width; } height = ImageHeight; if (height <= 0) { height = panel1.Height; } superSampling = (int)numericSupersampling.Value; if (scene == null) { scene = FormSupport.getScene(); // scene prototype } // Start main rendering thread: aThread = new Thread(new ThreadStart(this.RenderAnimation)); aThread.Start(); }
/// <summary> /// Redraws the whole image. /// </summary> private void RenderImage() { Cursor.Current = Cursors.WaitCursor; buttonRender.Enabled = false; buttonRenderAnim.Enabled = false; buttonRes.Enabled = false; width = ImageWidth; if (width <= 0) { width = panel1.Width; } height = ImageHeight; if (height <= 0) { height = panel1.Height; } superSampling = (int)numericSupersampling.Value; Bitmap newImage = new Bitmap(width, height, PixelFormat.Format24bppRgb); if (scene == null) { scene = FormSupport.getScene(); // scene prototype } IImageFunction imf = FormSupport.getImageFunction(scene); imf.Width = width; imf.Height = height; IRenderer rend = FormSupport.getRenderer(imf, superSampling); rend.Width = width; rend.Height = height; rend.Adaptive = 0; rend.ProgressData = progress; progress.Continue = true; // animation: ITimeDependent sc = scene as ITimeDependent; if (sc != null) { sc.Time = (double)numTime.Value; } MT.InitThreadData(); Stopwatch sw = new Stopwatch(); sw.Start(); rend.RenderRectangle(newImage, 0, 0, width, height); sw.Stop(); labelElapsed.Text = string.Format(CultureInfo.InvariantCulture, "Elapsed: {0:f1}s", 1.0e-3 * sw.ElapsedMilliseconds); setImage(ref outputImage, newImage); buttonRender.Enabled = true; buttonRenderAnim.Enabled = true; buttonRes.Enabled = true; Cursor.Current = Cursors.Default; }