void MenuEntrySelected(object sender, PlayerIndexEventArgs e) { MenuEntry selected = sender as MenuEntry; ToDelete = selected.Text; string message = Langue.tr("MapDel") + ToDelete + " ?\n"; MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message); confirmExitMessageBox.Accepted += MessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { string message; if (mod == 2) message = Langue.tr("EditMsgBox"); else message = Langue.tr("GameMsgBox"); MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen(message); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen(confirmQuitMessageBox, ControllingPlayer); }
/// <summary> /// When the user cancels the main menu, ask if they want to exit the sample. /// </summary> protected override void OnCancel(PlayerIndex playerIndex) { string message = Langue.tr("MainQuitMsg"); MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(message); confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(confirmExitMessageBox, playerIndex); }
void EraseMenuEntrySelected(object sender, PlayerIndexEventArgs e) { if (!eraselected) { eraselected = true; MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen(Langue.tr("SaveDel")); confirmExitMessageBox.Accepted += MessageBoxAccepted; confirmExitMessageBox.Accepted += MessageBoxCancelled; confirmExitMessageBox.Cancelled += MessageBoxCancelled; ScreenManager.AddScreen(confirmExitMessageBox, e.PlayerIndex); } }