public int getPlayerCount() { List <RoomInfo> list = GameManager.getRoomInfos(); int count = 0; foreach (RoomInfo info in list) { count += info.Count; } return(count); }
public int getRoomCount() { return(GameManager.getRoomInfos(true, true).Count); }
public string getRoomJson(bool hasLock = true, bool hasStart = false) { List <RoomInfo> list = GameManager.getRoomInfos(hasLock, hasStart); return(Tool.ToJson(list)); }