public void Update(GameTime gameTime, bool updMouseToo) { #if WINDOWS Keyboard.Update(gameTime); m_ShiftIsDown = Keyboard.State.IsKeyDown(Keys.LeftShift) || Keyboard.State.IsKeyDown(Keys.RightShift); if (Mouse != null && updMouseToo) { Mouse.Update(gameTime); } #endif #if XBOX for (int i = 0; i < 4; i++) { GamePads[i].Update(gameTime); if (GamePads[i].State.IsConnected) { GamePadWasConnected[i] = true; } if (Mouses != null) { Mouses[i].Update(gameTime); } } #endif }
public static void Update() { KeyB.Update(); ReleasedKeys = KeyB.GetAllReleasedKeys(); }