public shot(Vector2 center, bool hit) { bullet = new XNACS1Circle(center, .75f, "wizardShot"); bullet.Speed = 1f; this.hit = hit; shotLife = 40; emitter = new XNACS1ParticleEmitter.FireEmitter(center, 10, 0.3f, "wizardShot", Color.Green, 1f, 3f, new Vector2(-1, 0)); }
public shot(Vector2 center, bool hit) { bullet = new XNACS1Circle(center, 1f, "bullet"); this.hit = hit; shotLife = 25; emitter = new XNACS1ParticleEmitter.FireEmitter(center, 30, 0.5f, "bullet", Color.OrangeRed, 20f, 3f, new Vector2(-1, 0)); }
public shot(Vector2 center, bool hit) { bullet = new XNACS1Circle(center, .75f, "violetlight"); bullet.Speed = 1f; this.hit = hit; shotLife = 15; emitter = new XNACS1ParticleEmitter.FireEmitter(center, 10, 0.3f, "violetlight", Color.Pink, 1f, 3f, new Vector2(-1, 0)); }