static void DoTask(bool isWin) { var list = Selection.gameObjects; if (list.Length < 1) { return; } GameObject go = Selection.gameObjects[0]; var travelHelper = new GameObjectTravelHelper(go.transform, isWin); Dictionary <string, List <TransformInfo> > tree = travelHelper.GetTree(); string rootName; if (isWin) { rootName = "window_"; } else { rootName = "go"; } LuaWriter luaWriter = new LuaWriter(tree, ComponentNameHelper.generateNameFromGameObjectName(go.transform), rootName, isWin); luaWriter.Write(); }
public static string rebuildNameForGameObject(string name, Dictionary <string, bool> map, List <string> names) { string resName = name; int index = names.Count; for (int i = index - 1; i >= 0; i--) { if (map.ContainsKey(resName)) { resName = ComponentNameHelper.generateNameFromGameObjectName(names[i]) + resName; } else { break; } } return(resName); }
public static string generateNameFromGameObjectName(Transform t) { var curName = t.gameObject.name; return(ComponentNameHelper.generateNameFromGameObjectName(curName)); }