private void applyDamage(float damageAmount) { Combatant toBeDamagedCombatant = getSelectedCombatant(); if (toBeDamagedCombatant == null) return; float previousHP = toBeDamagedCombatant.HP; CommUpdateCombatant commUpdt = new CommUpdateCombatant(toBeDamagedCombatant, CombatantAttributes.hp, previousHP + damageAmount); commUpdt.Execute(); }
private void button1_Click(object sender, RoutedEventArgs e) { float newInititive = App.getFloatFromString(initiativeBox.Text); if (newInititive != 0) { Combatant newInitiativeCombatant = getSelectedCombatant(); if (newInitiativeCombatant == null) return; float previousHP = newInitiativeCombatant.HP; CommUpdateCombatant commUpdt = new CommUpdateCombatant(newInitiativeCombatant, CombatantAttributes.initiative, newInititive); commUpdt.Execute(); } }
private void SetThisInitiative(object sender, ExecutedRoutedEventArgs e) { float initiative = App.getFloatFromString(initBox.Text); Combatant selectedCombatant = (Combatant)listBox1.SelectedItem; CommUpdateCombatant commUpdt = new CommUpdateCombatant(selectedCombatant, CombatantAttributes.initiative, initiative); commUpdt.Execute(); int indexOfSelected = table.IndexOf(selectedCombatant); if (indexOfSelected < table.Count - 1) { listBox1.SelectedItem = table[indexOfSelected + 1]; initBox.Text = ""; } else { this.Close(); } }
private void XP_Click(object sender, RoutedEventArgs e) { float xpAmount = App.getFloatFromString(damageHealBox.Text); if (xpAmount != 0) { Combatant toBexpedCombatant = getSelectedCombatant(); if (toBexpedCombatant == null) return; float previousxp = toBexpedCombatant.XP; CommUpdateCombatant commUpdt = new CommUpdateCombatant(toBexpedCombatant, CombatantAttributes.xp, previousxp + xpAmount); commUpdt.Execute(); } }
private void rollNPCInit_Click(object sender, RoutedEventArgs e) { List<UndoableCommand> commList = new List<UndoableCommand>(); Random random = new Random(); for (int i = 0; i < listi.Count; i++) { Combatant rollInitCombatant = listi[i]; if (rollInitCombatant.IsNPC) { float initiative = rollInitCombatant.InitMod + random.Next(1, 21); CommUpdateCombatant commUpdt = new CommUpdateCombatant(rollInitCombatant, CombatantAttributes.initiative, initiative); commList.Add(commUpdt); } } if (commList.Count > 0) { CommCommandPackStarter commPack = new CommCommandPackStarter(commList); commPack.Execute(); } }
private void restoreSelectedHp_Click(object sender, RoutedEventArgs e) { Combatant toBeRestoredCombatant = getSelectedCombatant(); if (toBeRestoredCombatant == null) return; float maxHP = toBeRestoredCombatant.MaxHP; CommUpdateCombatant commUpdt = new CommUpdateCombatant(toBeRestoredCombatant, CombatantAttributes.hp, maxHP); commUpdt.Execute(); }
private void restoreNPCHP_Click(object sender, RoutedEventArgs e) { List<UndoableCommand> commList = new List<UndoableCommand>(); for (int i = 0; i < listi.Count; i++) { Combatant toBeRestoredCombatant = listi[i]; if (toBeRestoredCombatant.IsNPC) { float maxHP = toBeRestoredCombatant.MaxHP; CommUpdateCombatant commUpdt = new CommUpdateCombatant(toBeRestoredCombatant, CombatantAttributes.hp, maxHP); commList.Add(commUpdt); } } if (commList.Count > 0) { CommCommandPackStarter commPack = new CommCommandPackStarter(commList); commPack.Execute(); } }
private void restoreAllHP_Click(object sender, RoutedEventArgs e) { for (int i = 0; i < listi.Count; i++) { Combatant toBeRestoredCombatant = listi[i]; float maxHP = toBeRestoredCombatant.MaxHP; CommUpdateCombatant commUpdt = new CommUpdateCombatant(toBeRestoredCombatant, CombatantAttributes.hp, maxHP); commUpdt.Execute(); } }
private void Gold_Click(object sender, RoutedEventArgs e) { float goldAmount = App.getFloatFromString(damageHealBox.Text); if (goldAmount != 0) { Combatant toBeGoldedCombatant = getSelectedCombatant(); if (toBeGoldedCombatant == null) return; float previousGold = toBeGoldedCombatant.Gold; CommUpdateCombatant commUpdt = new CommUpdateCombatant(toBeGoldedCombatant, CombatantAttributes.gold, previousGold + goldAmount); commUpdt.Execute(); } }
private void GiveXP_Click(object sender, RoutedEventArgs e) { List<UndoableCommand> commList = new List<UndoableCommand>(); int numPCs = 0; for (int i = 0; i < listi.Count; i++) { if (!listi[i].IsNPC) { numPCs++; } } Window2 inputGetter = new Window2("How much xp will be Awarded?"); inputGetter.ShowDialog(); float xpShare = App.getFloatFromString(inputGetter.InputValue) / (float)numPCs; for (int i = 0; i < listi.Count; i++) { if (!listi[i].IsNPC) { float xp = listi[i].XP + xpShare; CommUpdateCombatant commUpdt = new CommUpdateCombatant(listi[i], CombatantAttributes.xp, xp); commList.Add(commUpdt); } } if (commList.Count > 0) { CommCommandPackStarter commPack = new CommCommandPackStarter(commList); commPack.Execute(); } }
private void damageHeal_Click(object sender, RoutedEventArgs e) { float lifeAmount = App.getFloatFromString(damageHealBox.Text); if (lifeAmount != 0) { Combatant toBeDamagedCombatant = getSelectedCombatant(); if (toBeDamagedCombatant == null) return; float previousHP = toBeDamagedCombatant.HP; CommUpdateCombatant commUpdt = new CommUpdateCombatant(toBeDamagedCombatant, CombatantAttributes.hp, previousHP - lifeAmount); commUpdt.Execute(); } }