/// <summary> /// Loads a texture from file. /// </summary> /// <returns>The texture.</returns> public static Texture LoadTexture(string fileName, bool smooth = false) { Texture res; if (IoManager.textures.TryGetValue(fileName, out res) == false) { try { var path = IoManager.GetAssetPath(fileName); res = new Texture(path); res.Smooth = smooth; IoManager.textures.Add(fileName, res); } catch (Exception ex) { // TODO log exception Logger.Warning("IoManager", "LoadTexture", "Unable to load " + fileName + ": " + ex.ToString()); res = null; } } return(res); }
/// <summary> /// Loads a sound effect from file. /// </summary> /// <returns>The sfx.</returns> public static Sound LoadSound(string fileName) { Sound res; if (IoManager.sounds.TryGetValue(fileName, out res) == false) { try { var path = IoManager.GetAssetPath(fileName); res = new Sound(new SoundBuffer(path)); res.Volume = 5; IoManager.sounds.Add(fileName, res); } catch (Exception ex) { // TODO log exception Console.Write(ex.ToString()); res = null; } } return(res); }
/// <summary> /// Loads the background music. The music is streamed from file. /// </summary> /// <param name="fileName">File name.</param> public static BackgroundMusic LoadMusic(string fileName) { try { if (IoManager.music != null && IoManager.music.FileName == fileName) { Logger.Info("IoManager", "LoadMusic", "Already loaded " + fileName); } else { var path = IoManager.GetAssetPath(fileName); var mus = new Sound(); mus.SoundBuffer = new SoundBuffer(path); mus.Volume = 15; IoManager.music = new BackgroundMusic(mus, fileName); Logger.Info("IoManager", "LoadMusic", "loaded music " + fileName); } return(IoManager.music); } catch (Exception ex) { Logger.Warning("IoManager", "LoadMusic", "Unable to load " + fileName + ": " + ex.ToString()); return(null); } }
/// <summary> /// Loads a font from file. /// </summary> /// <returns>The font.</returns> /// <param name="fileName">Font file.</param> /// <param name="size">The font Size, it is in fact used to set the smoothin for a specific mipmap.</param> public static Font LoadFont(string fileName, int size = 24) { Font res; try { if (IoManager.fonts.TryGetValue(fileName, out res) == false) { var path = IoManager.GetAssetPath(fileName); res = new Font(path); IoManager.fonts.Add(fileName, res); if (IoManager.fonts.Count == 1) { IoManager.DefaultFontId = fileName; } } res.GetTexture((uint)size).Smooth = false; } catch (Exception ex) { Logger.Warning("IoManager", "LoadFont", "Unable to load " + fileName + ": " + ex.ToString()); res = null; } return(res); }