static void Main(string[] args) { Human newHuman = new Human("Mendel"); // System.Console.WriteLine("Your name is: {0}", newHuman.name); // System.Console.WriteLine("{0}'s health is: {1}", newHuman.name, newHuman.health); // System.Console.WriteLine("{0}'s strength is: {1}", newHuman.name, newHuman.strength); // System.Console.WriteLine("{0}'s intelligence is: {1}", newHuman.name, newHuman.intelligence); // System.Console.WriteLine("{0}'s dexterity is: {1}", newHuman.name, newHuman.dexterity); Wizard Gandalf = new Wizard("Gandalf"); // Gandalf.Heal(); Gandalf.Fireball(Gandalf); Gandalf.Fireball(Gandalf); Ninja Thomas = new Ninja("Thomas"); // Thomas.Steal(Gandalf); // Thomas.GetAway(); Samurai Jordan = new Samurai("Jordan"); Jordan.DeathBlow(Gandalf); Jordan.Meditate(); Samurai.HowMany(); }
static void Main(string[] args) { Human Javier = new Human("Javier"); Wizard gandolph = new Wizard("gandolph"); Samurai jack = new Samurai("jack"); Ninja black = new Ninja("black"); Console.WriteLine($"name: {gandolph.name}"); Console.WriteLine($"Health: {gandolph.health}"); Console.WriteLine($"strength: {gandolph.strength}"); black.Steal(gandolph); black.Get_Away(); Console.WriteLine($"name: {black.name}"); Console.WriteLine($"Health: {black.health}"); Console.WriteLine($"dexterity: {black.dexterity}"); Console.WriteLine($"Jack Health: {jack.health}"); gandolph.Fireball(jack); Console.WriteLine($"jack Health: {jack.health}"); Javier.attack(gandolph); Console.WriteLine($"gandolph Health: {gandolph.health}"); jack.Death_Blow(gandolph); Console.WriteLine($"gandolph Health: {gandolph.health}"); jack.Meditate(); Console.WriteLine($"jack Health: {jack.health}"); gandolph.Heal(gandolph); Console.WriteLine($"gandolph Health: {gandolph.health}"); }
static void Main(string[] args) { Wizard claire = new Wizard("Claire"); Wizard troy = new Wizard("Troy"); Ninja frank = new Ninja("Frank"); Samurai evan = new Samurai("Evan"); Samurai phil = new Samurai("Phil"); Console.WriteLine(frank.current_health); claire.Fireball(frank); claire.Fireball(3); evan.Attack(claire); claire.Heal(); evan.DeathBlow(claire); evan.HowMany(claire, troy, frank, evan, phil); frank.GetAway(); frank.Stealth(phil); troy.Fireball(frank); troy.Fireball(frank); }
static void Main(string[] args) { Wizard Nat = new Wizard("Nat"); Ninja Josh = new Ninja("Josh"); Human Balazs = new Human("Balazs"); Samurai Will = new Samurai("Will"); Nat.Attack(Josh); Nat.Fireball(Josh); Josh.Steal(Nat); Will.Attack(Balazs); Josh.getAway(); Nat.Heal(); Will.Meditate(); Will.deathBlow(Nat); Will.deathBlow(Josh); }
static void Main(string[] args) { Human John = new Human("John"); Console.WriteLine(John.health); Human Juan = new Human("Juan", 75, 10, 10, 75); John.attack(Juan); Wizard joe = new Wizard("joe"); Wizard jack = new Wizard("jack"); Ninja Leo = new Ninja("Leo"); // Leo.Steal(John); // Leo.Get_Away(); //Console.WriteLine(Leo.name + "'s health is now, " + Leo.health); //Console.WriteLine("A ninja has a dexterity of: "+Leo.dexterity + " and health is: "+ Leo.health); // Console.WriteLine("\n" + joe.health + " dexterity: " + joe.dexterity); //Console.WriteLine("Joe's intelligence is " + joe.intelligence); //joe.Heal(); //joe.attack(Juan); // Console.WriteLine("Johns health b4 wizards attack: "+ John.health); joe.Fireball(John); Console.WriteLine("Johns health after wizard attack " + John.health); // Console.WriteLine("Jacks health b4 wizards attack: "+ jack.health); //joe.Fireball(jack); //Console.WriteLine($"Jacks health after {joe.name} the wizard attacked is {jack.health}"); Samurai Billy = new Samurai("Billy the Samurai"); Samurai Chuck = new Samurai("Chuck the Samurai"); Samurai Dave = new Samurai("Dave the Samurai"); // Console.WriteLine("The Samurai's health is: " + Billy.health + ". His intelligence is: " + Billy.intelligence); // Billy.Mediatate(); Billy.Death_Blow(joe); Billy.Death_Blow(John); Billy.Death_Blow(Billy); // int count = Samurai.How_Many(); // Console.WriteLine(count); // Samurai.How_Many(); Billy.Death_Blow(Chuck); // Billy.Mediatate(); string InputLine = Console.ReadLine(); Console.WriteLine(InputLine); }