static void Main(string[] args) { Wizard joe = new Wizard("joe"); Ninja sassypants = new Ninja("sassy pants"); Samurai dopey = new Samurai("dopey"); joe.Attack(dopey); joe.Attack(sassypants); joe.Attack(joe); joe.Heal(joe); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Wizard mitchell = new Wizard("Mitchell"); Wizard greg = new Wizard("Greg"); Ninja adrien = new Ninja("Adrien"); Ninja michael = new Ninja("Michael Choi"); Samurai anne = new Samurai("Anne"); mitchell.getStats(); adrien.getStats(); anne.getStats(); mitchell.Attack(anne); anne.Attack(mitchell); adrien.Steal(anne); anne.Meditate(); greg.Heal(anne); anne.getStats(); Console.WriteLine("Greg says: She's... Unkillable... What have I done."); anne.Attack(greg); michael.Attack(anne); // adrien.Attack(mitchell); // adrien.Attack(mitchell); // adrien.Attack(mitchell); // adrien.Attack(mitchell); // adrien.Attack(mitchell); // adrien.Attack(mitchell); // adrien.getStats(); }
static void Main(string[] args) { Human joe = new Human("Joe"); Wizard gandalf = new Wizard("Gandalf"); Ninja naruto = new Ninja("Naruto"); Samurai hanzo = new Samurai("Hanzo"); Console.WriteLine(hanzo.Health); gandalf.Attack(hanzo); gandalf.Attack(hanzo); naruto.Attack(gandalf); hanzo.Attack(naruto); gandalf.Heal(gandalf); hanzo.Meditate(); naruto.Steal(hanzo); Console.WriteLine(hanzo.Health); Console.WriteLine(gandalf.Health); Console.WriteLine(naruto.Health); }
static void Main(string[] args) { Wizard elsa = new Wizard("elsa"); Wizard harry = new Wizard("harry"); Ninja ken = new Ninja("ken"); ken.Attack(elsa); elsa.Attack(harry); harry.Heal(elsa); }
static void Main(string[] args) { Wizard Sam = new Wizard("Sam"); Ninja James = new Ninja("James"); Samurai Jeff = new Samurai("Jeff"); Sam.Attack(James); James.Attack(Jeff); Jeff.Attack(Sam); Sam.Heal(James); James.Steal(Jeff); Jeff.Meditate(); }
static void Main(string[] args) { Human Dave = new Human("Dave"); Wizard Gandolf = new Wizard("Gandolf"); Ninja Shredder = new Ninja("Shredder"); Samurai Kyoto = new Samurai("Kyoto"); Dave.Attack(Shredder); Gandolf.Attack(Shredder); Kyoto.Attack(Gandolf); Shredder.Attack(Gandolf); Gandolf.Heal(Kyoto); Shredder.Steal(Kyoto); Kyoto.Meditate(); }
static void Main(string[] args) { Wizard wizard1 = new Wizard("Gandalph"); Ninja ninja1 = new Ninja("Ninjjja"); Samurai samurai1 = new Samurai("Samurrraiiii"); // ninja1.Attack(wizard1); // samurai1.Attack(wizard1); // samurai1.Attack(wizard1); // wizard1.Heal(samurai1); // wizard1.Heal(samurai1); wizard1.Attack(samurai1); samurai1.Meditate(); ninja1.Steal(samurai1); }
static void Main(string[] args) { Human jack = new Human("Jack Sprat"); Ninja jill = new Ninja("Jill Sprat"); Wizard tom = new Wizard("Tom Jones"); Samurai hei = new Samurai("Hei Chi"); hei.Attack(jack); System.Console.WriteLine(jack.Health); tom.Heal(jack); tom.Heal(jack); jill.Steal(jack); tom.Attack(jack); System.Console.WriteLine($"How is {jack.Name} doing? HP: {jack.Health}"); }
static void Main(string[] args) { Human Greg = new Human("Greg"); Human Dean = new Human("Dean"); Wizard Gandalf = new Wizard("Gandalf"); Samurai Tonchu = new Samurai("Tonchu"); Greg.Attack(Gandalf); Dean.Attack(Tonchu); Tonchu.Attack(Dean); Gandalf.Attack(Dean); Dean.Attack(Tonchu); Console.WriteLine(Greg.Dexterity); }
static void Main(string[] args) { Wizard Nat = new Wizard("Nat"); Ninja Josh = new Ninja("Josh"); Human Balazs = new Human("Balazs"); Samurai Will = new Samurai("Will"); Nat.Attack(Josh); Nat.Fireball(Josh); Josh.Steal(Nat); Will.Attack(Balazs); Josh.getAway(); Nat.Heal(); Will.Meditate(); Will.deathBlow(Nat); Will.deathBlow(Josh); }
static void Main(string[] args) { Wizard jack = new Wizard("Jack", 3, 3); Ninja tom = new Ninja("Tom", 3, 3, 100); Samurai ben = new Samurai("Ben", 3, 3, 3); jack.Health = 4; int jackHealth = jack.Attack(tom); Console.WriteLine("jackHealth = " + jackHealth); int samuariHealth = tom.Attack(ben); Console.WriteLine("samuariHealth = " + samuariHealth); jack.Heal(tom); ben.Meditate(100); tom.Steal(jack); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Ninja ninja1 = new Ninja("Ninja Hanzo"); Wizard wizard1 = new Wizard("Wizard Merlin"); Samurai samurai1 = new Samurai("Samurai Tomoe"); Ninja ninja2 = new Ninja("Ninja Kotaro"); wizard1.Attack(ninja1); wizard1.Heal(ninja2); wizard1.Stats(); ninja1.Stats(); ninja1.Steal(samurai1); ninja1.Stats(); samurai1.Stats(); samurai1.Meditate(); samurai1.Stats(); }
// Use a switch statement for attack or heal. public void Action(string do_this, Wizard w1, Samurai s1, Ninja n1, Human mon) { Random rand = new Random(); System.Console.WriteLine("_,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,_"); switch (do_this) { case "a": w1.Attack(mon); int x = rand.Next(3); int y = rand.Next(2); if (x == 1) { System.Console.WriteLine($"{s1.Name} has decided to help you attack!"); s1.Attack(mon); } else if (x == 2) { System.Console.WriteLine($"{n1.Name} has decided to help you attack!"); n1.Attack(mon); } System.Console.WriteLine("-------------------------------------------------"); if (y == 0) { mon.Attack(w1); } if (y == 1) { mon.Attack1(w1); } break; case "h": w1.Heal(w1); System.Console.WriteLine("-------------------------------------------------"); mon.Attack(w1); break; } System.Console.WriteLine("-------------------------------------------------"); mon.GetInfo(); w1.GetInfo(); System.Console.WriteLine("_,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,__,.-'~'-.,_"); }