static void RemovePower(Character owner, int value) { owner.ChangeModifier(StatModifierInt.Power, -value); }
static void AddPower(Character owner, int value) { owner.ChangeModifier(StatModifierInt.Power, value); }
private static void AddManaRegen(Character owner, int value) { if (owner.PowerType == PowerType.Mana) { owner.ChangeModifier(StatModifierInt.PowerRegen, value); } }
private static void RemoveHealthRegen(Character owner, int value) { if (owner.PowerType == PowerType.Mana) { owner.ChangeModifier(StatModifierInt.HealthRegen, -value); } }
private static void RemoveBlockValue(Character owner, int value) { owner.ChangeModifier(StatModifierFloat.BlockValue, -value); }