public static VehicleScapeAPI.Result LoadDatabase(string filename) { VehicleScapeAPI.Result result = Initialize(); if (result != VehicleScapeAPI.Result.ResultOk && result != VehicleScapeAPI.Result.ResultAlreadyInitialized) { return(result); } if (result == VehicleScapeAPI.Result.ResultAlreadyInitialized) { result = VehicleScapeAPI.Result.ResultOk; } int networkCount = 0; result = VehicleScapeAPI.GetNetworks(IntPtr.Zero, ref networkCount); if (networkCount <= 0) { return(result); } VehicleScapeAPI.Network[] networks = new VehicleScapeAPI.Network[networkCount]; VehicleScapeAPI.GetNetworks(networks, ref networkCount); uint networkHandle = networks[0].handle; VehicleScapeAPI.Database database = new VehicleScapeAPI.Database(); result = VehicleScapeAPI.AddDatabase(networkHandle, filename, VehicleScapeAPI.DatabaseType.DatabaseTypeJ1939NoPgnOffset, ref database); return(result); }