/// <summary> /// Divide an int point and round up the result. /// </summary> /// <param name="lhs">The int point being divided.</param> /// <param name="divisor">What to divide the int point by.</param> /// <returns>A new divided int point.</returns> public static FIntVector DivideAndRoundUp(FIntVector lhs, int divisor) { return(new FIntVector( FMath.DivideAndRoundUp(lhs.X, divisor), FMath.DivideAndRoundUp(lhs.Y, divisor), FMath.DivideAndRoundUp(lhs.Z, divisor))); }
/// <summary> /// Divide an int point and round up the result. /// </summary> /// <param name="lhs">The int point being divided.</param> /// <param name="divisor">What to divide the int point by.</param> /// <returns>A new divided int point.</returns> /// <see cref="DivideAndRoundDown"/> public static FIntPoint DivideAndRoundUp(FIntPoint lhs, FIntPoint divisor) { return(new FIntPoint(FMath.DivideAndRoundUp(lhs.X, divisor.X), FMath.DivideAndRoundUp(lhs.Y, divisor.Y))); }