private void OnGameStart() { MapManager.ImportMap(Application.streamingAssetsPath + "/" + maps[0] + ".map"); MapManager.CreateEntities(); InitiatePlayer("AK47", "M4A1", null); }
void OnGUI() { if (fb.draw()) { output = (fb.outputFile == null)?"cancel hit":fb.outputFile.ToString(); if (output.EndsWith(".png") || output.EndsWith(".jpg") || output.EndsWith(".JPG") || output.EndsWith(".PNG")) { Debug.Log("Image file detected;"); tileMapGame.ImportTexture(output); } else if (output.EndsWith(".map") || output.EndsWith(".MAP")) { Debug.Log("Game file detected"); tileMap.ImportMap(output); } gameObject.SetActive(false); } }