private static void Main(string[] args) { UnityContext context = new LocalUnityContext("data"); var file = context.LoadFile("level0"); Console.WriteLine("Loading dependencies"); foreach (var dependency in file.Dependencies.Items) { Console.WriteLine($"Dependency: {dependency.AssetPath}"); var loadedDependency = dependency.Load(context); } Console.WriteLine(); Console.WriteLine("PreloadTable:"); foreach (var obj in file.PreloadList.Items) { Console.WriteLine($"File:{obj.FileID} Path:{obj.PathID}"); var fileDep = file.Dependencies.Items[obj.FileID]; var loadedDep = fileDep.Load(context); } Console.WriteLine(); Console.ReadLine(); }
private static void Main(string[] args) { DerPopoClassDatabase db = new DerPopoClassDatabase(); using (FileStream fs = File.OpenRead("TestData\\DerPopo\\unity-5.5.0f3.dat")) { db.Read(fs); db.Write(); } UnityContext context = new LocalUnityContext("TestData\\Assets"); using (FileStream fs = File.OpenRead("TestData\\typedefs.xml")) { XmlSerializer ser = new XmlSerializer(typeof(TypeDatabase)); var myDatabase = (TypeDatabase)ser.Deserialize(fs); foreach (var type in myDatabase.Tables[0].Types) { context.TypeTable.AddTypeNode(type); } } var file = context.LoadFile("level0"); FindScriptsInFile(file); Console.WriteLine("Loading dependencies"); foreach (var dependency in file.Dependencies) { Console.WriteLine($"Dependency: {dependency.AssetPath}"); var loadedDependency = dependency.Load(context); FindScriptsInFile(loadedDependency); } Console.WriteLine(); FindScriptsInFile(file); Console.ReadLine(); }