private extern bool RemoveRemap_Injected(ref AssetImporter.SourceAssetIdentifier identifier);
public bool RemoveRemap(AssetImporter.SourceAssetIdentifier identifier) { return(this.RemoveRemap_Injected(ref identifier)); }
private extern void AddRemap_Injected(ref AssetImporter.SourceAssetIdentifier identifier, UnityEngine.Object externalObject);
public void AddRemap(AssetImporter.SourceAssetIdentifier identifier, UnityEngine.Object externalObject) { this.AddRemap_Injected(ref identifier, externalObject); }