/////// <summary> /////// Saves the current uw2 save file. /////// </summary> /////// <param name="sender"></param> /////// <param name="e"></param> ////private void writePlayerDatToolStripMenuItem1_Click(object sender, EventArgs e) ////{ //// char[] buffer = PlayerDatUI.GetValuesFromPDatGrid(this); //// buffer = playerdat.EncryptDecryptUW2(buffer, (byte)buffer[0]); //// Util.WriteStreamFile(main.basepath + "\\save" + curslot + "\\PLAYER.DAT", buffer); ////} /// <summary> /// Loads a lev.ark file from the game data or a save file /// </summary> /// <param name="option"></param> private void LoadUWLevArk(int option) { main.PopulateItemIDList(CmbWorldItem_ID); string filename = "\\save" + option + "\\lev.ark"; switch (option) { case 0: filename = "\\data\\lev.ark"; break; } if (UWGameStrings == null) { UWGameStrings = new UWStrings(); UWGameStrings.LoadStringsPak(main.basepath + "\\data\\strings.pak", 1, GrdStrings); } if (Util.ReadStreamFile(main.basepath + filename, out levarkbuffer)) { curlevarkfile = main.basepath + filename; int NoOfBlocks = (int)Util.getValAtAddress(levarkbuffer, 0, 16); uwblocks = new Util.UWBlock[NoOfBlocks]; TreeUWBlocks.Nodes.Clear(); TreeNode TileMapNodes = TreeUWBlocks.Nodes.Add("Tilemaps"); TreeNode OverlayMapNodes = TreeUWBlocks.Nodes.Add("Overlays"); TreeNode TextureMapNodes = TreeUWBlocks.Nodes.Add("TextureMaps"); TreeNode AutoMapNodes = TreeUWBlocks.Nodes.Add("AutoMaps"); TreeNode AutoMapNotesNodes = TreeUWBlocks.Nodes.Add("AutoMapNotes");//These are variable sizes for (int i = 0; i <= uwblocks.GetUpperBound(0); i++) { if (Util.LoadUWBlock(levarkbuffer, i, Util.UWBlockSizes(i), out uwblocks[i])) { uwblocks[i].ContentType = Util.GetUWLevArkContentType(i); TreeNode node; switch (uwblocks[i].ContentType) { case Util.ContentTypes.AnimationOverlay: node = OverlayMapNodes.Nodes.Add("Block #" + i); break; case Util.ContentTypes.AutoMap: node = AutoMapNodes.Nodes.Add("Block #" + i); break; case Util.ContentTypes.AutoMapNotes: node = AutoMapNotesNodes.Nodes.Add("Block #" + i); break; case Util.ContentTypes.TextureMap: node = TextureMapNodes.Nodes.Add("Block #" + i); break; case Util.ContentTypes.TileMap: default: node = TileMapNodes.Nodes.Add("Block #" + i); break; } node.Tag = i; } } }//end readstreamfile }
/// <summary> /// Loads the current games strings file. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void stringsToolStripMenuItem_Click(object sender, EventArgs e) { UWGameStrings = new UWStrings(); UWGameStrings.LoadStringsPak(main.basepath + "\\data\\strings.pak", curgame, GrdStrings); }