public static void OpenUmaTexturePrepareWindow() { UmaSlotBuilderWindow window = (UmaSlotBuilderWindow)EditorWindow.GetWindow(typeof(UmaSlotBuilderWindow)); #if !UNITY_4_6 && !UNITY_5_0 window.titleContent.text = "Slot Builder"; #else window.title = "Slot Builder"; #endif }
public static void OpenUmaTexturePrepareWindow() { UmaSlotBuilderWindow window = (UmaSlotBuilderWindow)EditorWindow.GetWindow(typeof(UmaSlotBuilderWindow)); window.titleContent.text = "Slot Builder"; }