예제 #1
0
        public static void OpenUmaTexturePrepareWindow()
        {
            UmaSlotBuilderWindow window = (UmaSlotBuilderWindow)EditorWindow.GetWindow(typeof(UmaSlotBuilderWindow));

#if !UNITY_4_6 && !UNITY_5_0
            window.titleContent.text = "Slot Builder";
#else
            window.title = "Slot Builder";
#endif
        }
예제 #2
0
        public static void OpenUmaTexturePrepareWindow()
        {
            UmaSlotBuilderWindow window = (UmaSlotBuilderWindow)EditorWindow.GetWindow(typeof(UmaSlotBuilderWindow));

            window.titleContent.text = "Slot Builder";
        }