/// <summary> /// Validates the library contents. /// </summary> public override void ValidateDictionaries() { slotLibrary.ValidateDictionary(); raceLibrary.ValidateDictionary(); overlayLibrary.ValidateDictionary(); if (dynamicCharacterSystem != null) { dynamicCharacterSystem.Refresh(false); dynamicCharacterSystem.RefreshRaceKeys(); } }
/// <summary> /// Validates the library contents. /// </summary> public void ValidateDictionaries() { slotLibrary.ValidateDictionary(); raceLibrary.ValidateDictionary(); overlayLibrary.ValidateDictionary(); }