/// <summary> /// Instantiate a slot by name. /// </summary> /// <returns>The slot.</returns> /// <param name="name">Name.</param> public override SlotData InstantiateSlot(string name) { #if SUPER_LOGGING Debug.Log("Instantiating slot: " + name); #endif return(slotLibrary.InstantiateSlot(name)); }
/// <summary> /// Instantiate a slot by name. /// </summary> /// <returns>The slot.</returns> /// <param name="name">Name.</param> public SlotData InstantiateSlot(string name) { return(slotLibrary.InstantiateSlot(name)); }