bool m_havePlay = false; //播放过 public static void OnOpenWnd(Handle.WndType wnd, object param) { if (wnd == Handle.WndType.sequenceEditor) { HandleSequenceWindow.ShowWnd(param); } }
public static void ShowWnd(Component c, Handle h) { if (c == null || h == null) { Debuger.LogError("打开处理序列编辑器的参数为空"); return; } HandleSequenceWindow wnd = (HandleSequenceWindow)EditorWindow.GetWindow(typeof(HandleSequenceWindow)); wnd.m_comp = c; wnd.m_handle = h; wnd.titleContent = new GUIContent("处理序列编辑器"); wnd.minSize = new Vector2(750.0f, 400f); wnd.autoRepaintOnSceneChange = true; }