public override void Play() { Dealer = new TwentyOneDealer(); foreach (Player player in Players) { player.Hand = new List <Card>(); player.Stay = false; } Dealer.Hand = new List <Card>(); Dealer.Stay = false; Dealer.Deck = new Deck(); Dealer.Deck.Shuffle(); Console.WriteLine("Place your bet!"); foreach (Player player in Players) { int bet = Convert.ToInt32(Console.ReadLine()); bool successfullyBet = player.Bet(bet); if (!successfullyBet) { return; } Bets[player] = bet; } for (int i = 0; i < 2; i++) { Console.WriteLine("Dealing..."); foreach (Player player in Players) { Console.Write("{0}: ", player.Name); Dealer.Deal(player.Hand); if (i == 1) { bool blackJack = TwentyOneRules.CheckForBlackJack(player.Hand); if (blackJack) { Console.WriteLine("Blackjack!{0} wins {1}", player.Name, Bets[player]); player.Balance += Convert.ToInt32((Bets[player] * 1.5) + Bets[player]); return; } } } Console.Write("Dealer: "); Dealer.Deal(Dealer.Hand); if (i == i) { bool blackJack = TwentyOneRules.CheckForBlackJack(Dealer.Hand); if (blackJack) { Console.WriteLine("Dealer has BlackJack! Everyone loses!"); foreach (KeyValuePair <Player, int> entry in Bets) { Dealer.Balance += entry.Value; } return; } } foreach (Player player in Players) { while (!player.Stay) { Console.WriteLine("Your cards are: "); foreach (Card card in player.Hand) { Console.Write("{0}", card.ToString()); } Console.WriteLine("\n\nHit or stay?"); string answer = Console.ReadLine().ToLower(); if (answer == "stay") { player.Stay = true; break; } else if (answer == "hit") { Dealer.Deal(player.Hand); } bool busted = TwentyOneRules.isBusted(player.Hand); if (busted) { Dealer.Balance += Bets[player]; Console.WriteLine("{0} Busted! YOu lose your bet of {1}. Your balance is now {2}", player.Name); Console.WriteLine("Do you want ti play again?"); answer = Console.ReadLine().ToLower(); if (answer == "ye" || answer == "yeah") { player.isActivelyPlaying = false; return; } else { player.isActivelyPlaying = false; return; } } } } } Dealer.isBusted = TwentyOneRules.isBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); while (!Dealer.Stay && !Dealer.isBusted) { Console.WriteLine("Dealer is hitting..."); Dealer.Deal(Dealer.Hand); Dealer.isBusted = TwentyOneRules.isBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldDealerStay(Dealer.Hand); } if (Dealer.Stay) { Console.WriteLine("Dealer is staying."); } if (Dealer.isBusted) { Console.WriteLine("Dealer Busted!"); foreach (KeyValuePair <Player, int> entry in Bets) { Console.WriteLine("{0} won {1}", entry.Key.Name, entry.Value); Players.Where(x => x.Name == entry.Key.Name).First().Balance += (entry.Value * 2); Dealer.Balance -= entry.Value; } return; } foreach (Player player in Players) { bool?playerWon = TwentyOneRules.CompareHands(player.Hand, Dealer.Hand); if (playerWon == null) { Console.WriteLine("Push No one Wins."); player.Balance += Bets[player]; } else if (playerWon == true) { Console.WriteLine("{0} won {1}", player.Name, Bets[player]); player.Balance += (Bets[player] * 2); Dealer.Balance -= Bets[player]; } else { Console.WriteLine("Dealer wins {0}!", Bets[player]); Dealer.Balance += Bets[player]; } Console.WriteLine("Play again?"); string answer = Console.ReadLine().ToLower(); if (answer == "yes" || answer == "yeah") { player.isActivelyPlaying = true; } else { player.isActivelyPlaying = false; } } }
public override void Play() { Dealer = new TwentyOneDealer(); foreach (Player player in Players) { player.Hand = new List <Card>(); player.stay = false; } Dealer.Hand = new List <Card>(); Dealer.Stay = false; Dealer.Deck = new Deck(); Dealer.Shuffle(Dealer.Deck); Console.WriteLine("Place Your Bet"); foreach (Player player in Players) { int bet = Convert.ToInt32(Console.ReadLine()); if (bet < 0) { throw new FraudException("Security Kick This Person out"); } bool successfullyBet = player.Bet(bet); if (!successfullyBet) { return; } Bets[player] = bet; player.Balance -= bet; } for (int i = 0; i < 2; i++) { Console.WriteLine("Dealing..."); foreach (Player player in Players) { Console.Write("{0}", player.Name); Dealer.Deal(player.Hand); if (i == 1 && TwentyOneRules.CheckForBlackJack(player.Hand)) { Console.WriteLine("BlackJack! {0} wins{1} ", player.Name, Bets[player]); player.Balance += Convert.ToInt32(Bets[player] * 1.5) + Bets[player]; return; } } Console.WriteLine("Dealer: "); Dealer.Deal(Dealer.Hand); if (i == 1 && TwentyOneRules.CheckForBlackJack(Dealer.Hand)) { Console.WriteLine("Dealer got blackjack everyone loses"); foreach (KeyValuePair <Player, int> entry in Bets) { Dealer.Balance += entry.Value; } } } foreach (Player player in Players) { while (!player.stay) { Console.WriteLine("\n\nDealer's Cards"); foreach (Card card in Dealer.Hand) { Console.WriteLine(card.ToString()); } Console.WriteLine("\n\nYour Cards"); foreach (Card card in player.Hand) { Console.WriteLine(card.ToString()); } Console.WriteLine("\n\nHit or Stay"); string answer = Console.ReadLine().ToLower(); if (answer == "stay") { player.stay = true; break; } else if (answer == "hit") { Dealer.Deal(player.Hand); } bool busted = TwentyOneRules.isBusted(player.Hand); if (busted) { Dealer.Balance += Bets[player]; Console.WriteLine("{0} Busted! you lose your bet of {1}. Your balance is now {2}", player.Name, Bets[player], player.Balance); Console.WriteLine("Do you want to continue playing?"); answer = Console.ReadLine(); if (answer == "yes") { player.isActivelyPlaying = true; return; } else { player.isActivelyPlaying = false; return; } } } } Dealer.IsBusted = TwentyOneRules.isBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldStay(Dealer.Hand); while (!Dealer.IsBusted && !Dealer.Stay) { Console.WriteLine("Dealer is hitting"); Dealer.Deal(Dealer.Hand); Console.WriteLine("\n\nDealer's Cards"); foreach (Card card in Dealer.Hand) { Console.WriteLine(card.ToString()); } Dealer.IsBusted = TwentyOneRules.isBusted(Dealer.Hand); Dealer.Stay = TwentyOneRules.ShouldStay(Dealer.Hand); } if (Dealer.Stay) { Console.WriteLine("Dealer is Staying"); } if (Dealer.IsBusted) { Console.WriteLine("Dealer Busted"); foreach (KeyValuePair <Player, int> entry in Bets) { Console.WriteLine("{0} won {1}!", entry.Key.Name, entry.Value); Players.Where(x => x.Name == entry.Key.Name).First().Balance += entry.Value * 2; } return; } foreach (Player player in Players) { bool?playerWon = TwentyOneRules.CompareHands(player.Hand, Dealer.Hand); if (playerWon == null) { Console.WriteLine("No one wins. Its a push"); player.Balance += Bets[player]; } else if (playerWon == true) { Console.WriteLine("{0} won {1}", player.Name, Bets[player]); player.Balance += Bets[player] * 2; } else { Console.WriteLine("Dealer Wins"); Dealer.Balance += Bets[player]; } Console.WriteLine("Your new balance is {0}", player.Balance); Console.WriteLine("Play again?"); string answer = Console.ReadLine().ToLower(); if (answer == "yes") { player.isActivelyPlaying = true; } else { player.isActivelyPlaying = false; } } }