public void PlayTutorialStep(TutorialStepID tutorialStepID) { PlayingTutorialStepManager.Interrupt(); if (!TutorialStatePersister.GetTutorialState(tutorialStepID)) { PlayingTutorialStepManager.Play(TutorialConfigurationGameObject.Get().TutorialStepConfiguration.ConfigurationInherentData[tutorialStepID].TutorialStepActionDefinition.BuildTutorialAction(), tutorialStepID); } }
public static TutorialConfigurationGameObject Get() { if (Instance == null) { Instance = FindObjectOfType <TutorialConfigurationGameObject>(); } return(Instance); }