/// <summary>軸反転</summary> public static Tensor Flip(Tensor x, int axis) { Function function = new Functions.ArrayManipulation.Flip(axis); Tensor y = new Tensor(x.Shape); function.Execute(new Tensor[] { x }, new Tensor[] { y }); return(y); }
/// <summary>軸反転</summary> public static VariableNode Flip(VariableNode x, int axis) { Function function = new Functions.ArrayManipulation.Flip(axis); return(Apply(function, x)[0]); }