예제 #1
0
        public void Draw(UISpriteBatch SBatch, float FPS)
        {
            mainUI.Draw(SBatch);

            SBatch.DrawString(m_SprFontBig, "FPS: " + FPS.ToString(), new Vector2(0, 0), Color.Red);
        }
예제 #2
0
        public void Draw(UISpriteBatch SBatch, float FPS)
        {
            fpsStopwatch.Stop();
            m_FPS = (float)(1000.0f / fpsStopwatch.ElapsedMilliseconds);
            fpsStopwatch.Reset();
            fpsStopwatch.Start();

            mainUI.Draw(SBatch);

            if (TooltipProperties.UpdateDead) TooltipProperties.Show = false;
            if (Tooltip != null && TooltipProperties.Show) DrawTooltip(SBatch, TooltipProperties.Position, TooltipProperties.Opacity);
            TooltipProperties.UpdateDead = true;

            SBatch.DrawString(m_SprFontBig, "FPS: " + FPS.ToString(), new Vector2(0, 0), Color.Red);
        }
예제 #3
0
        public void Draw(UISpriteBatch SBatch, float FPS)
        {
            mainUI.Draw(SBatch);

            if (TooltipProperties.UpdateDead) TooltipProperties.Show = false;
            if (Tooltip != null && TooltipProperties.Show) DrawTooltip(SBatch, TooltipProperties.Position, TooltipProperties.Opacity);
            TooltipProperties.UpdateDead = true;

            SBatch.DrawString(m_SprFontBig, "FPS: " + FPS.ToString(), new Vector2(0, 0), Color.Red);
        }