public void Draw(UISpriteBatch SBatch, float FPS) { mainUI.Draw(SBatch); SBatch.DrawString(m_SprFontBig, "FPS: " + FPS.ToString(), new Vector2(0, 0), Color.Red); }
public void Draw(UISpriteBatch SBatch, float FPS) { fpsStopwatch.Stop(); m_FPS = (float)(1000.0f / fpsStopwatch.ElapsedMilliseconds); fpsStopwatch.Reset(); fpsStopwatch.Start(); mainUI.Draw(SBatch); if (TooltipProperties.UpdateDead) TooltipProperties.Show = false; if (Tooltip != null && TooltipProperties.Show) DrawTooltip(SBatch, TooltipProperties.Position, TooltipProperties.Opacity); TooltipProperties.UpdateDead = true; SBatch.DrawString(m_SprFontBig, "FPS: " + FPS.ToString(), new Vector2(0, 0), Color.Red); }
public void Draw(UISpriteBatch SBatch, float FPS) { mainUI.Draw(SBatch); if (TooltipProperties.UpdateDead) TooltipProperties.Show = false; if (Tooltip != null && TooltipProperties.Show) DrawTooltip(SBatch, TooltipProperties.Position, TooltipProperties.Opacity); TooltipProperties.UpdateDead = true; SBatch.DrawString(m_SprFontBig, "FPS: " + FPS.ToString(), new Vector2(0, 0), Color.Red); }