예제 #1
0
        public TMCandlePattern(TMPriceBar PriceBar)
        {
            #region "====Details on patterns ====

            /*
             * BULLISH REVERSAL PATTERNS
             *      HIGH RELIABILITY
             *   ----------------------------
             *   1. Piercing Line
             *   2. Kicking
             *   3. Abandoned Baby
             *   4. Morning Doji Star
             *   5. Morning Star
             *   6. Three Inside Up
             *   7. Three Outside Up
             *   8. Three White Soldiers
             *   9. Concealing Baby Swallow
             *
             *   MEDIUM RELIABILITY
             *   ------------------
             *   10. Dragonfly Doji
             *   11. Long Legged Doji
             *   12. Engulfing
             *   13. Gravestone Doji
             *   14. Doji Star
             *   15. Harami Cross
             *   16. Homing Pigeon
             *   17. Matching Low
             *   18. Meeting Lines
             *   19. Stick Sandwich
             *   20. Three Stars in the South
             *   21. Tri Star
             *   22. Three River
             *   23. Breakaway
             *   24. Ladder Bottom
             *
             *   LOW RELIABILITY
             *   -------------
             *   Belt Hold
             *   Hammer
             *   Inverted Hammer
             *   Harami
             *
             *
             *   BULLISH CONTINUATION PATTERNS
             *    HIGH RELIABILITY
             *   --------------
             *   25. Side-by-side White Lines
             *   26. Mat Hold
             *   27. Rising Three Methods
             *
             *   MEDIUM RELIABILITY
             *   -------------------
             *   28. Upside Gap Three Methods
             *   29. Upside Tasuki Gap
             *
             *   LOW RELIABILITY
             *   ----------------
             *   Separating Lines
             *   Three Line Strike
             *
             *
             *
             *   BEARISH REVERSAL PATTERNS
             *   HIGH RELIABILITY
             *   ------------------
             *   1. Dark Cloud Cover
             *   2. Kicking
             *   3. Abandoned Baby
             *   4. Evening Star
             *   5. Evening Doji Star
             *   6. Three Black Crows
             *   7. Three Inside Down
             *   8. Three Outside Down
             *   9. Upside Gap Two Crows
             *
             *
             *   MEDIUM RELIABILITY
             *   ----------------
             *   10. Dragonfly Doji
             *   11. Long Legged Doji
             *   12. Engulfing
             *   13. Gravestone Doji
             *   14. Doji Star
             *   15. Harami Cross
             *   16 Meeting Lines
             *   17. Advance Block
             *   18. Deliberation
             *   19. Tri Star
             *   20. Two Crows
             *   21. Breakaway
             *
             *   LOW RELIABILITY
             *   ----------------
             *   Belt Hold
             *   Hanging Man
             *   Shooting Star
             *   Harami
             *
             *
             *   BEARISH CONTINUATION PATTERNS
             *   ------------------------
             *   22. Falling Three Methods
             *
             *   MEDIUM RELIABILITY
             *   ------------------
             *   23. In Neck
             *   24. On Neck
             *   25. Downside Gap Three Methods
             *   26. Downside Tasuki Gap
             *   27. Side By Side White Lines
             *
             *
             *   LOW RELIABILITY
             *   -------------
             *   Separating Lines
             *   Thrusting
             *   Three Line Strike
             *
             *
             *
             * */
            #endregion

            VerifyPatterns(PriceBar);
        }
예제 #2
0
        private void VerifyPatterns(TMPriceBar PriceBar)
        {
            TicTacTec.TA.Library.Core.RetCode retCode;
            int outBegIndex;
            int outNBElement;

            int[] output = new int[1];

            //-------------------------------------ALL BULLISH PATTERNS CHECK HERE -----------------------------------------------------
            retCode = Core.CdlPiercing(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "Piercing");

            retCode = Core.CdlKicking(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "Kicking");

            retCode = Core.CdlAbandonedBaby(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, 0.3, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "AbandonedBaby");

            retCode = Core.CdlMorningDojiStar(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, 0.3, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "MorningDojiStar");

            retCode = Core.CdlMorningStar(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, 0.3, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "MorningStar");

            retCode = Core.Cdl3Inside(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "3Inside");

            retCode = Core.Cdl3Outside(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "3Outside");

            retCode = Core.Cdl3WhiteSoldiers(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "3WhiteSoldiers");

            retCode = Core.CdlConcealBabysWall(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "ConcealBabysWall");

            retCode = Core.CdlDragonflyDoji(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "DragonflyDoji");

            retCode = Core.CdlLongLeggedDoji(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "LongLeggedDoji");

            retCode = Core.CdlEngulfing(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "Engulfing");

            retCode = Core.CdlGravestoneDoji(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "GravestoneDoji");

            retCode = Core.CdlDojiStar(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output); //IF -VE THEN BEARISH
            SetCandleResult(output, "DojiStar");

            retCode = Core.CdlHaramiCross(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output); //IF -VE THEN BEARISH
            SetCandleResult(output, "HaramiCross");

            retCode = Core.CdlHomingPigeon(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "HomingPigeon");

            retCode = Core.CdlMatchingLow(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "MatchingLow");

            //Meeting Lines -missing here //IF -VE THEN BEARISH

            retCode = Core.CdlStickSandwhich(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "StickSandwhich");

            retCode = Core.Cdl3StarsInSouth(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "3StarsInSouth");

            retCode = Core.CdlTristar(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "Tristar");

            retCode = Core.CdlUnique3River(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "Unique3River");

            retCode = Core.CdlBreakaway(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);//IF -VE THEN BEARISH
            SetCandleResult(output, "Breakaway");

            retCode = Core.CdlLadderBottom(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "LadderBottom");

            //BEARISH
            retCode = Core.CdlDarkCloudCover(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, 0.5, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "DarkCloudCover");

            retCode = Core.CdlEveningStar(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, 0.3, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "EveningStar");

            retCode = Core.CdlEveningDojiStar(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, 0.3, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "EveningDojiStar");

            retCode = Core.Cdl3BlackCrows(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "3BlackCrows");

            retCode = Core.CdlUpsideGap2Crows(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "UpsideGap2Crows");

            retCode = Core.CdlAdvanceBlock(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "AdvanceBlock");

            //Deliberation -missing

            retCode = Core.Cdl2Crows(0, 2, PriceBar.Open, PriceBar.High, PriceBar.Low, PriceBar.Close, out outBegIndex, out outNBElement, output);
            SetCandleResult(output, "2Crows");
        }