public TilePicker() { for (int i = 0; i < TileProperties.MaxWallTypes; i++) { _walls.Add(Settings.Walls[i]); } for (int i = 0; i < TileProperties.MaxTileTypes; i++) { if (TileProperties.TileSolid[i]) _tiles.Add(Settings.Tiles[i]); } _Wall = new TilePickerProperty {IsActive = false, Value = 0}; _Tile = new TilePickerProperty {IsActive = true, Value = 0}; _Liquid = new TilePickerLiquidProperty {IsActive = false, IsLava = false}; _WallMask = new TilePickerProperty {IsActive = false, Value = 0}; _TileMask = new TilePickerProperty {IsActive = false, Value = 0}; _IsEraser = false; }
public TilePicker() { for (int i = 0; i < byte.MaxValue; i++) { if (WorldSettings.Walls[i].Name != "UNKNOWN") _walls.Add(WorldSettings.Walls[i]); } for (int i = 0; i < byte.MaxValue; i++) { if (WorldSettings.Tiles[i].Name != "UNKNOWN" && !WorldSettings.Tiles[i].IsFramed && i != 4) _tiles.Add(WorldSettings.Tiles[i]); } _Wall = new TilePickerProperty {IsActive = false, Value = 0}; _Tile = new TilePickerProperty {IsActive = true, Value = 0}; _Liquid = new TilePickerLiquidProperty {IsActive = false, IsLava = false}; _WallMask = new TilePickerProperty {IsActive = false, Value = 0}; _TileMask = new TilePickerProperty {IsActive = false, Value = 0}; _IsEraser = false; }
public TilePicker() { for (int i = 0; i < byte.MaxValue; i++) { if (WorldSettings.Walls[i].Name != "UNKNOWN") { _walls.Add(WorldSettings.Walls[i]); } } for (int i = 0; i < byte.MaxValue; i++) { if (WorldSettings.Tiles[i].Name != "UNKNOWN" && !WorldSettings.Tiles[i].IsFramed) { _tiles.Add(WorldSettings.Tiles[i]); } } _Wall = new TilePickerProperty { IsActive = false, Value = 0 }; _Tile = new TilePickerProperty { IsActive = true, Value = 0 }; _Liquid = new TilePickerLiquidProperty { IsActive = false, IsLava = false }; _WallMask = new TilePickerProperty { IsActive = false, Value = 0 }; _TileMask = new TilePickerProperty { IsActive = false, Value = 0 }; _IsEraser = false; }